We also use it to manage game statistics and balance." She continues, "The 3D Studio exporters will allow people to import their own models and animations." Worried that this all might be a little over your head? Fear not! TorchEd 2.0 will use "a visual logic system that requires no programming experience." What can players expect to do with those? " TorchEd 2.0 is the in-house tool used to build our levels, skills, UI, quests, particles, items, monsters, and effects. There, the duo released the first two Diablos, which both allowed modding even if the practice wasn’t officially sanctioned.įor Torchlight 2, "Runic will be releasing the same tools with which we made the game, including TorchEd 2.0 and our 3D Studio max exporters," says Russell. Ironically enough, co-founders Max and Erich Schaefer also ran the now-closed Blizzard North studio. Runic supported user content in Torchlight in the same way, and the team plans to continue that policy with the sequel. Both companies have extensive experience with user-generated content. Part of the current Grim Dawn (pictured right) team came from Iron Lore, where they created Titan Quest, a title that continues to host to a vibrant mod community due to the release of free tools.
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